![]() The viewport widget used for Clipper assignment and selection is no longer necessary, thus removed. Use the Asset Editor footer button to delete any Mesh Light, Fur or Clipper items that are not applied to any scene object Implemented purging of V-Ray lights and geometries.When working with instances the ‘Select Instances’ and ‘Make Unique’ options become available in the Light properties panel The properties of the original and the newly created lights are shared. Hold down ‘Alt’ and move the light mesh (or use the ‘array’ command) to make an instance. Mesh Lights can now be instanced similarly to the other V-Ray light sources.Use the icon buttons and the drop-down menu to easily create, assign, or remove Mesh Light properties from any scene object Mesh Light management options are introduced in the V-Ray tab of the Rhino object properties panel.Drag and drop a Fur preset from the library and quickly apply it to the selected scene object/s Fur, Clippers and Mesh Lights can be applied to scene objects directly from the Asset Editor with the new ‘Apply to Selection’ context menu option.Newly created lights are automatically placed at the scene origin point, while assets such as Fur or Clipper(s) can be applied to an existing scene object Lights, Proxy Meshes, Proxy Scenes, Fur, Infinite Plane or Clippers can be created directly in the Asset Editor. ![]() Enable the Denoise checkbox for any element to take advantage of the feature Denoise individual render elements for added control in compositing. It still affects the Denoiser, VFB Lens Effect and Lighting Analyses updates
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